![]() ![]() A Tier 5 M99 is also a more economical choice than a Tier 5 Railgun (money may be an issue on lower difficulties). If you're just starting to play Sharpshooter and your perk is underlevelled, I think that selecting builds with M99 is going to be more beneficial for you, since its higher base damage per shot will compensate lack of on-perk damage, thus reducing the shots to kill at earlier levels than Railgun. In this case, you'll need 2 headshots for each FP, and "Tactical Reload" helps reduce the downtime between shots). ![]() 500 Magnum Revolver ("Tactical Reload" instead of "Rack 'Em Up" if you don't feel the need to OHK Fleshpounds. 500 Magnum Revolver (if you want to kill Fleshpounds with some pre-damage which doesn't rage them and finish them off a single headshot from M99). Make sure to turn off the auto-aiming mode whenever you use the Railgun (it's ON by default, and it reduces the damage per shot). 500 Magnum Revolver + Dual 9mm (large zed killing specialization with better self-defense capabilities) LLLLL, Tier 5 Railgun + SPX (complete large zed specialization).What works there is also going to work on lower difficulties and lower player count. "Marksman" builds with magazine-fed rifles (M14, FAL, SPX, Winchester).Īll builds provided below are aimed at fully populated (6-player health levels) Hell on Earth games. "Sniper" builds which make extensive use of single shot weapons (Railgun, M99) and revolve around maximizing the damage per shot. There're 2 main ways to play Sharpshooter: And that's the main reasoning why many people don't like playing (or playing with) the oneshot builds: it's so good it can make the game boring. They become point-and-click adventures and turn everyone else on your team, including generalists and heavy killers like Gunslingers, Supports, Demos, and Berserkers, into glorified trash cleaners. That's not to say M99/Rail builds are bad. As incredibly strong as Gunslinger is, he doesn't offer the support utility an Marksman Sharp can. On top of that his 5% chance to trigger Zed Time plus a competent Commando is what lets many perks run rampant. Sharp has reliable access to two of the best incaps in the game, stun and freeze. This only holds true if you narrowly define Sharp as a spike damage oneshot class. At that point youre better off going gunslinger. Going a mostly right sharpshooter is just gimping what makes a sharpshooter a sharpshooter. ![]() Fleshpounds cant be frozen while enraged, so if you've got the health, just take a hit, heal, then freeze them. It makes a joke out of scrakes, which is satisfying, but then gets boring.įor take downs, try to get a feel for tossing a freeze grenade at a big zed's feet, then blasting away on their head. Also, at level 25, getting a high volume of headshots means you'll trigger zed time more often. I feel like I'm contributing more often rather than just sitting waiting for the big guys. I prefer the mobile M14 build a lot more. I run RRLRR and focus on getting the M14 ASAP. The difference there is Rack Em Up vs Tac Reload, as Rack Em Up is much better for high RoF weapons like the M14. The right perks are for a more mobile sniper, and work better with M14/FAL. The left perks are targeted towards a traditional sniper, and best suit someone using Railgun/M99. ![]()
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